Aydın Tiryaki (2025)
Category: Dynamic Fixture Model (DFM) Technical Series Subject: Adapting a Performance and Fairness-Based League Management Algorithm to Variable Team Sizes
In leagues with 22 or 14 teams, dividing the competition into 4 or 6 groups—as described in previous articles—is either extremely difficult or mathematically impossible. Consequently, the DFM is implemented in these structures by dividing the league into two distinct blocks.
I. BLOCK MANAGEMENT AND RESERVED WEEK STRATEGY IN 14-TEAM LEAGUES
In this fourth installment of the DFM series, we scale the “two-group” structure (successfully applied to 10-team leagues) to larger 14-team configurations. The primary challenge in a 14-team model is the odd-number issue created by two groups of seven. DFM overcomes this through “Block” terminology and a hybrid “Reserved Week” structure.
1. Block Structure and Initial Codes
The model begins the second half of the season by dividing teams into two main blocks based on their first-half standings. In a 14-team structure, the term “Block” is utilized to represent the administrative weight of these divisions.
- Block A (Upper Block): Teams that finished the first round between 1st and 7th place. (Codes: A1, A2, A3, A4, A5, A6, A7)
- Block B (Lower Block): Teams that finished the first round between 8th and 14th place. (Codes: B1, B2, B3, B4, B5, B6, B7)
2. Stage I: Cross-Block Series (Weeks 1-6)
During the first six weeks of the second half, teams face opponents from the opposite block. This is where the DFM’s strategic “Reserved Week” is implemented.
- Reserved Week: The matches A1-B1, A2-B2, A3-B3, A4-B4, A5-B5, A6-B6, and A7-B7 are NOT played during the first 6 weeks.
- Operation: Over this period, each team plays against 6 different opponents from the opposite block (excluding their reserved opponent). This ensures no team has a “BYE” week.
3. Dynamic Rearrangement: “y” Notation
Standings at the end of Week 6 (combining the first half and Stage 1 performance) determine the teams’ paths for the remainder of the season. Each block is re-ranked internally. To avoid character confusion in digital environments, the lowercase “y” (new/yeni) notation is used.
- Current Block A: Ay1, Ay2, Ay3, Ay4, Ay5, Ay6, Ay7
- Current Block B: By1, By2, By3, By4, By5, By6, By7
4. Phase II: Hybrid Intra-Block Cycle (Weeks 7-12)
Starting from Week 7, teams begin intra-block competition. In blocks of 7 teams, one team per week would normally remain idle. DFM utilizes the “Hidden Matches” from Stage 1 to fill these slots.
- Standby Team Execution: Each week, the team that is scheduled for a “bye” within its block instead plays its “Hidden Match” against its original reserved opponent from the opposite block (determined by their original codes).
- Example: In Week 7, the team with the original code A1 (regardless of its current AyX rank) plays against its hidden opponent B1. The remaining 6 teams in Block A play Ay-Ay matches among themselves.
- Result: By the end of Week 12, every team completes all matches against both the opposing block and its own block in a perfect round-robin format without replays.
5. FINAL Week: Resolving the Season (Week 13)
The DFM-14 carries the excitement to the final week by pitting the most successful teams against each other.
- Summit: Ay1 vs Ay2 (Championship or Leadership decider)
- Relegation Battle: By6 vs By7 (Survival or Qualifying match)
II. 11+11 BLOCKS AND DYNAMIC LOOPING IN 22-TEAM LEAGUES
A 22-team league is one of the most challenging to manage. While traditional systems require a massive 42-week calendar, the DFM compresses the second half into a 21-week marathon by updating the “7+7” discipline to an “11+11” structure.
1. Block Structure (Blocks A and B)
The 22 teams are divided into two major blocks based on first-half performance:
- Block A (11 Teams): Numbered A1 through A11 (Summit Block).
- Block B (11 Teams): Numbered B1 through B11 (Classification Block).
2. Stage I: Cross-Block Series (Weeks 1-10)
Each team plays against opponents from the opposing block.
- Reserved Week: Matches A1-B1 through A11-B11 are reserved by the system and not played during the first 10 weeks.
- Operation: Teams complete crossover matches with the 10 opponents other than their specific hidden rival.
3. Intermediate Stop: Updating with “y” Notation
Standings are updated at the end of Week 10. Rankings within blocks are rearranged according to current performance using the internet-compatible notation:
- New Block A: Ay1, Ay2 … Ay11
- New Block B: By1, By2 … By11
4. Phase II: Hybrid Internal Cycle (Weeks 11-20)
In blocks of 11 teams, one team has a “free slot” each week. This slot is used to play the “Hidden Match” owed from Stage 1.
- The Cycle: Each week, team “A” plays against opponent “B” based on their original codes. The remaining 10 teams in each block play 5 intra-block matches (Ay-Ay and By-By).
- By the end of Week 20: Every team has played 10 opponents in its own block and 11 in the opposing block (21 matches total).
5. Final Week: THE GRAND FINALE (Week 21)
Week 21 is transformed into a “Finals Season”:
- Block A: Ay1 vs Ay2 (The showdown between the two primary title contenders).
- Block B: By10 vs By11 (The decisive match between the bottom two teams).
Aydın Tiryaki
Ankara, December 22, 2025
